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Nurikabe

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Logic & numbers
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THE PLAYBOOK · DAIKUANZ

Your guide to Nurikabe

Choose a round of Nurikabe and settle into its rules. Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Use the example below to understand a decision. Check the rule that explains your first action. Use the example below to understand a decision.

Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.

Bring this focus to a round

After a move, check what changed. Decide which rule explains the new state before acting again. Refer to the controls when needed.

Your goal

Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. An attractive position is not enough unless the goal is met. The example below illustrates a decision.

The playing sequence

  1. Shade sea squares and leave islands white.
  2. Every island contains exactly one clue.
  3. Different islands cannot meet along an edge.
  4. Check puzzle verifies sizes, connectivity and forbidden sea blocks.

How to interact with the game

Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. On a smaller screen, keep the active part of the board within view. Read the example below alongside these instructions.

Learn from a sample situation

An island labelled 1 is already complete, so its edge neighbours must be sea. Use the example as a guide rather than a substitute for reading your board. Take a moment to compare.

One detail worth checking

Two numbered islands may not merge into one. Compare the situation with the worked example. Take enough time to read a new position. If a game has a timer, learn its controls first rather than searching for them during the round.

Read these answers for extra help

When I return, what is the goal of Nurikabe?

Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block.

Before I begin, how do I control Nurikabe?

For clarity: Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.

While reading the Guide, what example helps explain Nurikabe?

Here is the relevant explanation: An island labelled 1 is already complete, so its edge neighbours must be sea.

As a new player, what should I watch out for in Nurikabe?

Two numbered islands may not merge into one.

While learning, what format does Nurikabe offer?

Keep this in mind: Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.

As a new player, which play mode does Nurikabe use?

The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.

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